A Legendary Perspective on Gaming
David Brevik is a name synonymous with the golden age of PC gaming. As the visionary behind the Diablo franchise, his influence on the Action RPG genre is immeasurable. When a developer of his stature critiques a game, the industry listens. Recently, Brevik took a moment to reflect on his personal gaming library, offering a surprising take on a title he considers both brilliant and fundamentally flawed by its finale.

The 'Worst Ending' Ever
During a recent discussion regarding his personal collection and gaming experiences, Brevik singled out a specific title for having what he describes as the 'worst ending' he has ever encountered. However, he was quick to temper this criticism with high praise for the rest of the experience.
- Brevik identifies the title as a game he genuinely loves.
- He describes the core gameplay loop and overall experience as 'amazing.'
- Despite the quality of the journey, the conclusion failed to land, marking it as his least favorite ending.
But I really love the game. It's amazing.
— David Brevik
Reflecting on Design and Difficulty
Brevik’s career has been defined by his commitment to iterative design and his 'nothing is sacred' approach to development—a philosophy that helped make Diablo a success. His insight into what makes or breaks a game often stems from his own experience navigating the 'rough' end of the original Diablo's development cycle, which famously concluded right as his daughter was born.
Whether it is his critique of modern ARPG 'zoom-zoom' progression systems or his reflections on classic titles, Brevik continues to offer a unique lens through which we can view the evolution of video games. While he hasn't shied away from offering scathing takes on modern industry trends, his ability to appreciate the craftsmanship of a title—even one with a disastrous ending—remains a testament to his passion for the medium.